Starcraft is an RTS game produced by Blizzard. Starcraft, a modern version of folk play, was ironically more prevalent in Korea than in its home US. Starcraft 's enthusiasm has led to the nationwide expansion of PC rooms along with the growth of e - sports. And it caused the downfall of existing game room. Let's look at why Starcraft is popular in Korea.
1. Starcraft is a game that can be played even at low specification
Starcraft worked well when the computer was not as good as it is now. This is one of the biggest reasons for the spread of the PC room.
2. Pioneering activity of pro gamers
Pro gamers were unfamiliar professions in Korea at the time of Starcraft1 pro league launch. But with easy accessibility and fame, a variety of professional gamers have been created, and numerous tactics and units have created a magnificent play.
3. Active support of game broadcasters and national and large corporations
Starcraft stood at the center of e-sports pro leagues. During this process, broadcasters fully supported Starcraft. As a result, the Starcraft exclusive game set was completed. Also, professional commentary and advanced equipment (observer) at that time played a critical role in spreading the media. The Korean Starcraft Pro League is the only game among the professional gaming teams where the Air Force was. Large companies also invested heavily in the Starcraft league.
As such, Korean professional athletes and general users' efforts have greatly revived Starcraft and have made efforts to maintain it until now. But the reason for the modern Starcraft trend seems a bit different from the past. In the past, Starcraft was famous and popular. But modern Starcraft is like a general culture. If you do not know Starcraft, it is based on the idea that you can not belong to a group(in school), so people do Starcraft. The social structure has not changed much, but the way the game is popular seems to be different in different generations.
1. Starcraft is a game that can be played even at low specification
Starcraft worked well when the computer was not as good as it is now. This is one of the biggest reasons for the spread of the PC room.
2. Pioneering activity of pro gamers
Pro gamers were unfamiliar professions in Korea at the time of Starcraft1 pro league launch. But with easy accessibility and fame, a variety of professional gamers have been created, and numerous tactics and units have created a magnificent play.
3. Active support of game broadcasters and national and large corporations
Starcraft stood at the center of e-sports pro leagues. During this process, broadcasters fully supported Starcraft. As a result, the Starcraft exclusive game set was completed. Also, professional commentary and advanced equipment (observer) at that time played a critical role in spreading the media. The Korean Starcraft Pro League is the only game among the professional gaming teams where the Air Force was. Large companies also invested heavily in the Starcraft league.
<Why Starcraft So Popular In Korea>
(https://www.youtube.com/watch?v=09mWfiwlNkA)
As such, Korean professional athletes and general users' efforts have greatly revived Starcraft and have made efforts to maintain it until now. But the reason for the modern Starcraft trend seems a bit different from the past. In the past, Starcraft was famous and popular. But modern Starcraft is like a general culture. If you do not know Starcraft, it is based on the idea that you can not belong to a group(in school), so people do Starcraft. The social structure has not changed much, but the way the game is popular seems to be different in different generations.
<Warning the Korean Starcraft gamer>
Capture in (https://www.youtube.com/watch?v=eAUlBzd_2sA)
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